You can add objects to the screen into a usable swimlane by using drag and drop (see below):
After you have added an object and selected it, several action buttons will appear, as in the screenshot below:
The table below explains each BPMN object action button:
|With this button you can modify object's background color|
|With these buttons you can modify text color and size|
With this button you can connect a BPMN task with an ArchiMate object from the repository. You can use it to:
With this button you can:
|With this button you can quickly draw relationships between new BPMN objects. Pick the object type for the new object. BlueDolphin will add an object of that type and draw a relationship between the new object and the current BPMN object.|
Relationship tool. With this tool you can draw a relationship between two objects that are already on the view.
|Delete an element. With this action you will delete the selected element.|
If you right-click a task in a BPMN view, the following option will appear:
|Open object||If a BPMN task has a connection with an ArchiMate object, you can open the object by clicking Open object. You will then leave the view.|
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